Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark.
Added by: Mark Grimshaw-Aagaard 11/12/2009, 07:50
Douglas, Y., & Hargadon, A. 2000, May 30–June 3. The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.
Added by: Mark Grimshaw-Aagaard 22/12/2021, 09:24
"Reading Jane Eyre is immersive [because it conforms to the well-known schema of the romance novel]. Reading Ulysses is engaging [because it cannot easily be accommodated to such an accessible schema]."
"a state in which readers [of a hypertext or interactive narrative such as many forms of computer game] are both immersed and engaged"
The authors make the distinction that immersion is pleasurable whereas engagement is stimulating to the intellect. What is confusing is their later statement that immersion and engagement are not in fact two separate states that can co-exist as flow but are polar opposites on a continuum.
Pace, S. 2008, May 12–15. Immersion, flow and the experiences of game players. Paper presented at Simulation Technology and Training Conference, Melbourne.
Added by: Mark Grimshaw-Aagaard 27/11/2009, 04:22
Sweetser, P., & Wyeth, P. 2005, July. GameFlow: A model for evaluating player enjoyment in games. Paper presented at Computers in Entertainment.