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Douglas, Y., & Hargadon, A. 2000, May 30–June 3. The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.    
Added by: Mark Grimshaw-Aagaard 22/12/2021, 09:24
"Reading Jane Eyre is immersive [because it conforms to the well-known schema of the romance novel]. Reading Ulysses is engaging [because it cannot easily be accommodated to such an accessible schema]."  
"a state in which readers [of a hypertext or interactive narrative such as many forms of computer game] are both immersed and engaged"  
The authors make the distinction that immersion is pleasurable whereas engagement is stimulating to the intellect. What is confusing is their later statement that immersion and engagement are not in fact two separate states that can co-exist as flow but are polar opposites on a continuum.
Fairclough, S. H. 2007 Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 14/01/2010, 08:45
Grimshaw, M. (2010). Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. Comunicar, 34, 73–81.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 19/04/2010, 08:43
Herrewijn, L., Poels, K., & Calleja, G. 2013, May 4–17. The relationship between player involvement and immersion: An experimental investigation. Paper presented at Foundations of Digital Games 2013, Chania, Crete, Greece.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 28/05/2013, 16:14
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