Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:01
Quoting Jonathan Ree: "the spatial indeterminancy of sound means that auditory illusion can be even more disconcerting than either optical or visual onces".
Wolf, M. J. P. (2001). Genre and the video game. In M. J. P. Wolf (Ed), The Medium of the Video Game. (pp. 114–134). Austin: University of Texas Press.