Sound Research WIKINDX |
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Displaying 1 - 4 of 4 |
| Blattner, M. M., Sumikawa, D. A., & Greenberg, R. M. (1989). Earcons and icons: Their structure and common design principles. Human-computer Interaction, 4, 11–44. |
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| Added by: Mark Grimshaw-Aagaard 18/01/2016, 15:54 | |
| Earcons are "nonverbal audio messages used in the user-computer interface to provide information to the user about some computer object, operation, or interaction." | |
| A personal communication from Buxton indicates that in video arcades "scores drop when sound accompanying video games is turned off." | |
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Paraphrasing Kerman: "Even though timbre is difficult to describe and notate precisely, it is one of the most immediate and easily recognizable characteristics of sound."* * Kerman, J. (1980). Listen. New York: Worth. |
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Three classes of earcons:
with grey areas inbetween. |
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| Familant, M. E., & Detweiler, M. C. (1993). Iconic reference: Evolving perspectives and an organizing framework. International Journal of Man-Machine Studies, 39(5), 705–728. |
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| Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 24/08/2005, 14:22 | |
| Some discussion of the use of the term 'icon' in semiotic terms and in general (computer) usage. | |
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Contains a critique of other iconic taxonomies including Gaver and Blattner et al. (Gaver 1986; Blattner, Sumikawa, & Greenberg 1989). The suggestion is that they fail in distinguishing between sign and referent relations. The authors propose a taxonomy including:
The referent relation (between Sign and Denotative referents) can be:
based on commonalities (or not) between feature sets of S and D. The most common signs are part-part and part-whole. |
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| Röber, N., & Masuch, M. 2004, July 6–9. Interacting with sound: An interaction paradigm for virtual auditory worlds. Paper presented at Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia. |
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| Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 27/07/2005, 11:47 | |
Three categories of auditory phenomena in auditory worlds:
The last is the largest and may be further broken down to:
or
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All objects in an auditory[-only] world are described as 'interactable' -- all objects must emit sound otherwise they do not exist for the listener. These objects can be grouped as
There is a little discussion of difficulties in choosing sounds appropriate for the interactables (Gaver 1986) |
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| Warren, W. H., & Verbrugge, R. R. (1984). Auditory perception of breaking and bouncing events: A case study in ecological acoustics. Journal of Experimental Psychology: Human Perception and Performance, 10(5), 704–712. |
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| Added by: Mark Grimshaw-Aagaard 26/04/2013, 09:53 | |
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Reviewing previous work in the field: "These results support the general claim that sound in isolation permits accurate identification of classes of sound-producing events when the temporal structure of the sound is specific to the mechanical activity of the source (Gibson, 1966; Schubert, 1974)."* * |
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Quoting Schubert*: "Schubert (1974) put this succinctly in his source identification principle for auditory perception: "Identification of sound sources, and the behavior of those sources, is the primary task of the [auditory] system" (p.126)." * (Schubert 1975) |