Collins, K., Tessler, H., Harrigan, K., Dixon, M. J., & Fugelsang, J. (2011). Sound in electronic gambling machines: A review of the literature and its relevance to game sound. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 1–21). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard 29/09/2021, 07:09
Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 131–152). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 30/05/2021, 07:59
Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 313–339). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard 17/02/2013, 14:30
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 384–415). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 08:37
Liljedahl, M. (2011). Sound for fantasy and freedom. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 22–43). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard 14/05/2021, 08:06
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 264–285). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard 14/07/2011, 09:33
Tinwell, A., Grimshaw, M., & Williams, A. (2011). Uncanny speech. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 213–234). Hershey (PA): IGI.