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Burn, A., Carr, D., & Schott, G. 2003, September 1. Why should we study digital games? MediaMagazine, pp. 9–11.   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:52
Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:01
Carr, D. (2006). Games and narrative. In Computer Games: Text, Narrative and Play. (pp. 30–44). Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:48
Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play. (pp. 59–71). Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 17/09/2009, 09:41
Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer games: Text, narrative and play. Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:38
Carr, D. (2002). Playing with Lara. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces. (pp. 171–180). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:44
WIKINDX 6.17.0 | Total resources: 1524 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)