Grimshaw, M. (2012). Sound and player immersion in digital games. In T. Pinch & K. Bijsterveld (Eds.), The Oxford Handbook of Sound Studies. (pp. 347–366). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 20/01/2012, 15:28
Pinch, T., & Bijsterveld, K. (2012). New keys to the world of science. In T. Pinch & K. Bijsterveld (Eds.), The Oxford Handbook of Sound Studies. (pp. 3–35). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 13/05/2016, 14:17
"Trandsuction turns sound into something accessible to other senses."
"now that technologies of transduction are everywhere, we would like to foreground their appropriation and consequences in science, society, and culture as important topics for study."
Deals with:
"technologies for storing, manipulating, and transferring sound and music ... and new ways of measuring, conceptualizing, and controlling sound"
interaction with sound and the role of technology in aiding or enhancing that interaction (e.g. stethoscopes and hearing aids/prostheses).
Sound studies is interdisciplinary. A number of disciplines and areas are involved including: