Sound Research WIKINDX

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Grimshaw-Aagaard, M., & Bemman, B. (2024). Ultrasonics and urban greening: An exploratory study on ultrasound presence in urban spaces. Personal and Ubiquitous Computing.   
Added by: Mark Grimshaw-Aagaard 09/04/2024, 21:36
Randell, C., Price, S., Rogers, Y., Harris, E., & Fitzpatrick, G. (2004). The ambient horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8, 177–183.    
Added by: Mark Grimshaw-Aagaard 12/05/2005, 18:03
The first attempt at the experiment had sounds triggered by subject proximity which generally tended to be ignored as part of the ambience: the "design of ambient sounds was ... too ambient". This was dealt with by requiring studetns to pro-actively trigger sounds when prompted to do so by flashing lights (these lights triggered by proximity to the sensors).  
When talking of sonification, they provide three types of mapping of data onto sound:

  • arbitrary
  • symbolic
  • direct
 
As might be expected, symbolic sounds are more easily related to the intended process. Arbitrary sounds are more difficult to interpret but, nevertheless (and according to the conclusion - see my comments elsewhere here), do stimulate discussion and reflection on what might be going on (even if it's not understood what is going on).
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.   
Added by: Mark Grimshaw-Aagaard 19/04/2005, 13:37
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