Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html
Added by: Mark Grimshaw-Aagaard 31/08/2006, 09:49
Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed), Sound Theory Sound Practice. (pp. 113–125). New York: Routledge.
Added by: Mark Grimshaw-Aagaard 26/10/2004, 11:56
Altman, R. (1992). Sound space. In R. Altman (Ed), Sound Theory Sound Practice. (pp. 46–64). New York: Routledge.
Added by: Mark Grimshaw-Aagaard 16/02/2006, 07:28
Atari. (1972). Pong. [Computer Game]. New York: Atari.
Added by: Mark Grimshaw-Aagaard 01/09/2006, 12:58
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed), Sound Theory Sound Practice. (pp. 154–167). New York: Routledge.
Added by: Mark Grimshaw-Aagaard 26/10/2004, 14:44
Chen, C.-Y. (1996). Early Chinese work in natural science: A re-examination of the physics of motion, acoustics, astronomy and scientific thoughts. Hong Kong: Hong Kong University Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/02/2016, 15:34
Collins, K. E. Video games audio. Retrieved November 19, 2003, from http://www.dullien-inc. ... llins/texts/vgaudio.pdf
Added by: Mark Grimshaw-Aagaard 09/09/2004, 20:50
Ďurovičová, N. (1992). Translating America: The Hollywood multilinguals 1929-1933. In R. Altman (Ed), Sound Theory Sound Practice. (pp. 138–153). New York: Routledge.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 16/10/2006, 12:00
Kent, S. L. (2001). The ultimate history of video games: From pong to pokémon -- the story behind the craze that touched our lives and changed the world. Prima Publishing.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 28/11/2004, 13:21
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.
Added by: Mark Grimshaw-Aagaard 13/03/2006, 09:16
Playstation sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ctions/9509/Playstation
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 20/03/2009, 04:25
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade.
Added by: Mark Grimshaw-Aagaard 03/07/2021, 09:23
Snow, B. (2009). Realistic game audio has us pining for beeps of yesteryear. ars technica, Retrieved March 20, 2009, from http://arstechnica.com/ ... c-punch-to-the-face.ars
Added by: Mark Grimshaw-Aagaard 20/03/2009, 04:39
Super Nintendo sound clips: Audio bites and quotes on entertonement. (2009). Retrieved March 20, 2009, from http://www.entertonemen ... ons/1871/Super-Nintendo
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 20/03/2009, 04:25
Williams, A. (1992). Historical and theoretical issues in the coming of recorded sound to the cinema. In R. Altman (Ed), Sound Theory Sound Practice. (pp. 126–137). New York: Routledge.