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Fernández-Vara, C., Zagal, J. P., & Mateas, M. 2005, June 16–20. Evolution of spatial configurations in videogames. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 05/08/2005, 10:48
Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16–20. Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto.    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 28/03/2006, 11:20
There are five elements at the top level of the ontology:

  1. Interface: "mapping between the embodied reactions of the player and the manipulation of game entities"
  2. Rules: constraints and possibilities. Gamplay and Gameworld (define the virtual world's physics for example) rules.
  3. Goals: "define success in the game". Short-term or long-term goals.
  4. Entities: "objects within the game that the player manages, modifies or interacts with at some level"
  5. Entity Manipulation: "encompasses the alteration of the game mode either by the player or by in-game entities". Some entities have abilities (permanent or temporary) while others are static. Entities may also have attributes (properties). An ability is consciously actioned by a player while an attribute occurs or exists automatically.
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