Czyzewski, A., Rostek, B., Odya, P., & Zielinski, S. (2001). Determining influence of visual cues on the perception of surround sound using soft computing. Lecture Notes in Artificial Intelligence, 2005, 545–552.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 12/10/2005, 11:38
"In most cases the video "attracts' the attention of the listener and, as a consequence, he or she localizes the sound closer to the screen center." This effect is called the "audio-visual proximity effect."
Rinman, M.-L., Friberg, A., Bendiksen, B., Cirotteau, D., Dahl, S., & Kjellmo, I., et al. (2004). Ghost in the cave -- an interactive collaborative game using non-verbal communication. Lecture Notes in Artificial Intelligence, 2915, 549–556.
Added by: Mark Grimshaw-Aagaard 06/06/2005, 12:08
"...happiness is communicated by fast tempo, staccato articulation, high sound level, and fast tone attacks, while sadness is communicated by slow tempo, low sound level, legato articulation, and slow tone attacks."