Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 222–236). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Calleja favors the term incorporation over immersion or presence because the latter two "are defined by their discontinuity from the real physical world [whereas] incorporation occurs [when playing a computer game, for example] when the game world is present to the player while simultaneously the player is present, via an avatar, to the virtual environment."
Calleja's main bone of contention with concepts such as immersion and presence is that they imply that the user of a virtual environment is "merely a subjective consciousness being poured into the containing vessel of the virtual environment."
For incorporation to occur, the medium must "specifically acknowledge the player's presence and agency within the virtual world."
"while high-fidelity systems are an important part of enhancing the intensity of an experience, they do not themselves create a sense of presence."
Chalmers, A. (2014). Level of realism: Feel, smell, and taste in virtual environments. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 602–624). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 22/12/2021, 09:54
Collins, K. (2014). Breaking the fourth wall? User-generated sonic content in virtual worlds. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 351–363). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 18/01/2014, 12:01
Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 364–377). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 18/01/2014, 11:55
Harvey, T. S. (2014). Virtual worlds: An ethnomusicological perspective. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 378–391). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 18/01/2014, 12:05
Knakkergaard, M. (2014). The music that’s not there. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 392–404). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 18/01/2014, 12:09
Massumi, B. (2014). Envisioning the virtual. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 55–70). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 15/11/2015, 11:38
Riva, G., & Waterworth, J. A. (2014). Being present in a virtual world. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 205–221). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 09/02/2014, 10:36
Waterworth, J. A., & Waterworth, E. L. (2014). Distributed embodiment: Real presence in virtual bodies. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 589–601). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:16
"being present in an external environment has its roots in the animal feeling of something happening outside the self rather than from within. In other words, the sense of presence distinguishes self from nonself [...] Presence arises from active awareness of our embodiment in a present world around us."