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Gröhn, M. Localization, accuracy, and utilization of a spatial audio in virtual environments. Espoo, Finland: CSC- Scientific Computing Ltd.   
Added by: Mark Grimshaw-Aagaard 30/08/2005, 09:27
Gröhn, M., Lokki, T., Savioja, L., & Takala, T. 2001, January 22–23. Some aspects of role of audio in immersive visualization. Paper presented at Visual Data Exploration and Analysis VIII.    
Added by: Mark Grimshaw-Aagaard 16/02/2006, 07:30
"The cross-modal perception of auditory and visual stimuli is explored mostly with animals. ... little research have [sic] been done in the area of cognitive aspects of simultaneous visual and auditory stimuli in dynamic environments."  
Briefly suggest that there may be some potential in the separation of listening and viewing points.
Kramer, G., Walker, B., Bonebright, T., Cook, P., Flowers, J., & Miner, N., et al. (1997). Sonification report: Status of the field and research agenda. Retrieved September 1, 2005, from http://www.icad.org/web ... 2.0/References/nsf.html    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/05/2013, 14:38
"Sonification is defined as the use of nonspeech audio to convey information. More specifically, sonification is the transformation of data relations into perceived relations in an acoustic signal for the purposes of facilitating communication or interpretation."  
"...understanding the perception of sonified data is key to the success of any sonification application."  
"Multimodal interaction (e.g., between visual and auditory displays) are poorly understood, yet critically affect most sonification applications."  
Because humans are remarkably sensitive to small changes in audio frequency and other time-based changes or differences, sonification is useful for understanding complicated temporal data or changing data embedded within static data. Additionally, unlike the eyes, the ears need not be oriented in any particular direction in order to sense a stimulus or a change in stimulus.
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