Sound Research WIKINDX

List Resources

Displaying 1 - 7  of 7
Parameters
Order by

Ascending
Descending
 
Display options Hint
Use all checked: 
Use all displayed: 
Use all in list: 
Darrigol, O. (2010). The analogy between light and sound in the history of optics from the Ancient Greeks to Isaac Newton: Part 1. Centaurus, 52(2), 117–155.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 21/02/2024, 08:29
Darrigol, O. (2010). The analogy between light and sound in the history of optics from the Ancient Greeks to Isaac Newton: Part 2. Centaurus, 52(3), 206–257.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 21/02/2024, 08:29
Griffin, D. R., & Galambos, R. (1941). The sensory basis of obstacle avoidance by flying bats. Journal of Experimental Zoology, 86(3), 481–506.   
Added by: Mark Grimshaw-Aagaard 31/03/2023, 09:17
Lee, K. M. (2004). Presence, explicated. Communication Theory, 14(1), 27–50.    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/07/2021, 07:58
Presence "is desirable, because the special information-processing mechanism enabling subjective perception of the world out of pure sensation has given humans enormous survival advantages in the course of human evolution"
 "The term actual simply means that something can potentially be experienced by human sensory systems without using technology. It does not require the existence of something independent of human mentality; instead, it requires only the possibility of experiencing something without using any human-made technology. Therefore, the categorization of objects according to virtual and actual criteria is not concerned with the validity of rationalistic assumption that the subjective mental world exists independent of an objective physical world (the assumption behind cogito ergo sum). Nor does the categorization succumb to solipsism, which denies the existence of any objective reality and maintains only purely subjective reality, because it acknowledges the existence of actual objects independent of subjective reality [...] Real experience is the sensory experience of actual objects. Hallucination is the nonsensory experience of imaginary objects. Virtual experience is the sensory or nonsensory experience of virtual (either para-authentic or artificial) objects. Presence research is about virtual experience and has nothing to do with real experience of hallucination"

"If sensation is the sole basis for the perception of physical objects, the feeling of compelling reality will not be possible unless all human sensory cues are provided. Thanks to the subjective nature of the perception process, however, people can sometimes have the feeling of presence despite the poverty of sensory stimuli in current media. That is, imagination and other information-processing mechanisms simulate the remaining sensory cues and create a compelling sense of reality. That might be the reason people can sometimes feel a strong sense of presence based solely on cognitive stimuli for imagination (e.g., written narratives) without receiving any direct sensory stimuli."

"a virtual environment reacts to users as if they were there"
Defines three types of presence:
  • physical presence: "a psychological state in which virtual (para-authentic or artificial) physical objects are experienced as actual physical objects in either sensory or nonsensory way"
  • social presence: "a psychological state in which virtual (para-authentic or artificial) social actors are experienced as actual social actors in either sensory or nonsensory ways"
  • self presence: "a psychological state in which virtual (para-authentic or artificial) self/selves are experienced as the actual self in either sensory or nonsensory ways"

"Authenticity, by definition, is more likely to depend on prior cognition of the valid connection be- tween virtual and actual objects [...] Objects can be artificial at one point and then can become para-authentic at another point. For example, an artificial house (e.g., a cyber model house) becomes para-authentic when an actual house is constructed according to the cyber model’s specifications and users of the cyber model are clearly aware of the existence of the actual house."

 

Presence is "a psychological state in which virtual (para-authentic or artificial) objects are experienced as actual objects in either sensory or nonsensory ways."

Points out that the term virtual presence refers to presence caused by the technology of virtual reality in order to differentiate it from the term telepresence (first used in the 1980s and 1990s to refer to the feeling of being physically transported – or being there – to a remote physical [not virtual] location) (Sheridan 1992; Minsky 1980).

Follows others in arguing that, as perception is a mediation of sensation, there is mediation at play in the perception of both nautral (first-order mediated experience) and technological worlds (second-order mediated experiences).
Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of computer-mediated communication, 3(2).    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 16:02
A review (in 1997) of various definitions of presence: "Each represents one or more aspects of what we define here formally as presence: the perceptual illusion of non-mediation."
Smith, S. D., Nixon, C. W., & Von Gierke, H. E. (2006). Damage risk criteria for hearing and human body vibration. In I. L. Vér & L. L. Beranek (Eds.), Noise and Vibration Control Engineering: Principles and Applications 2nd ed. (pp. 857–886). Wiley Online Library. (Original work published 2005).    
Added by: Mark Grimshaw-Aagaard 06/12/2022, 09:54
"ultrasonic energy at frequencies above about 17kHz and at levels in excess of about 70dB may produce adverse subjective effects experienced as fullness in the ear, fatigue, headache, and malaise."
Different recommendations and regulations around the globe for exposure to ultrasound: WHO 110dB, USA and Seden, 115dB, and Norway 120dB for frequencies higher than 22kHz (3rd 8ve band).
Voight, C. C. (2021). Insect fatalities at wind turbines as biodiversity sinks. Conservation Science and Practice, 3(5).   
Added by: Mark Grimshaw-Aagaard 20/09/2023, 13:40
WIKINDX 6.18.0-rc1 | Total resources: 1574 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)