Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play. (pp. 59–71). Cambridge: Polity.
Added by: Mark Grimshaw-Aagaard 17/09/2009, 09:41
Flynn, B. Languages of navigation within computer games. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.
Added by: Mark Grimshaw-Aagaard 10/09/2004, 08:16
Gonot, A., Natkin, S., Emerit, M., & Chateau, N. 2006, November 22–24. An experiment in the perception of space through sound in virtual world and games. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK.
Added by: Mark Grimshaw-Aagaard 29/01/2008, 11:22
Gonot, A., Natkin, S., Emerit, M., & Chateau, N. (2007). The roles of spatial auditory perception and cognition in the accessibility of a game map with a first person view. International Journal of Intelligent Games & Simulation, 4(2). Retrieved December 31, 2007, from http://ijigs.scit.wlv.ac.uk/AGonot.pdf
Added by: Mark Grimshaw-Aagaard 09/02/2008, 14:39
Röber, N., & Masuch, M. (2006). Soundpipes: A new way of path sonification. Technical Report. No. 5. Magdeburg: Fakultät für Informatik, Otto-von-Guericke Universität.
Added by: Mark Grimshaw-Aagaard 15/02/2008, 11:24
Roudavski, S., & Penz, F. 2003, November 4–6. Space, agency, meaning and drama in navigable real-time virtual environments. Paper presented at Level Up.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/09/2006, 11:06