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Horn, L. R. (2006-2018). Contradiction. Stanford Encyclopedia of Philosophy. Retrieved November 16, 2021, from https://plato.stanford.edu/entries/contradiction/.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/10/2023, 09:59
Klausen, H. B. (2021). The ambiguity of technology in ASMR experiences: Four types of intimacies and struggles in the user comments on YouTube. Nordicom Review, 42(s4), 124–136.    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 16/11/2021, 08:05
"And how can technology be seen as ambiguous in this regard? On the one hand, as noted previously, (mediated) intimacy is encouraged by using techniques such as binaural sonic recording and visual close-ups as well as role-play narratives that remind users of real-life experiences, which are usually associated with physical touch. On the other hand, one could argue that no matter how parahaptic the ASMR experience might feel, there is no way to escape the physical distance and temporal displacement involved in the situation."
 
 "3D binaural sound (a technique designed to elicit three-dimensional tactile sounds)"
Russell, R. L. (2002). CIA's strategic intelligence in Iraq. Political Science Quarterly, 117(2), 191–207.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 16/11/2021, 10:23
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