Fernández-Vara, C., Zagal, J. P., & Mateas, M. 2005, June 16–20. Evolution of spatial configurations in videogames. Paper presented at Changing Views -- Worlds in Play, Toronto.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 05/08/2005, 10:48
Fong, D. Thresh's quake bible. Retrieved September 23, 2004, from http://www.quaketerminus.com/quakebible/
Added by: Mark Grimshaw-Aagaard 24/09/2004, 09:55
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.
Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 31/07/2009, 16:58
Lindley, C. A. (2002). Conditioning, learning and creation in games: Narrative, the gameplay gestalt and generative simulation. Retrieved May 24, 2004, from http://zerogame.tii.se/pdfs/NILE.pdf
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 26/09/2005, 11:12
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21. Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.
Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 31/07/2009, 16:50