Sound Research WIKINDX

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Järvinen, A. 2003, November 4–6. Making and breaking games: A typology of rules. Paper presented at Level Up.    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:16
States that in a game "[T]here should also be a clear definition of when the game will end."  
Five elements of games:
Interface.
Theme.
Procedures.
Components.
Environment.
Järvinen, A. 2005, June 16–20. Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto.    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/08/2005, 14:59
Nine game elements grouped into 3 classes:

  1. Systemic elements

    • goals
    • components
    • procedures
    • environments

  2. Behavioural elements

    • players
    • contexts

  3. Compound elements

    • rules
    • game mechanics
    • theme
    • interface

WIKINDX 6.18.0 | Total resources: 1586 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+01:00)