Buckingham, D. (2006). Studying computer games. In Computer Games: Text, Narrative and Play. Cambridge: Polity.
Added by: Mark Grimshaw-Aagaard 08/09/2006, 12:11
"How we distinguish computer games from other forms of media might have various ramifications, and different interest groups are naturally motivated to highlight those aspects of computer games that best reflect their own speciality, preoccupations or agenda."
"...gaming is also a social activity. [There is] a considerable amount of interpersonal interaction, both face-to-face and virtual"
"... the game text is playable: it is only realized through play, and play is a lived social and cultural experience."
Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer games: Text, narrative and play. Cambridge: Polity.