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Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed), Sound Theory Sound Practice. (pp. 113–125). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 11:56
Bech, S., & Francombe, J. (2019). Consumer sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds.), The Oxford Handbook of Sound and Imagination. Vol. 2, (pp. 321–348). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 19/05/2021, 08:44
Blumenberg, H. (1983). The legitimacy of the modern age. R. M. Wallace, Trans. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2021, 11:32
Böhme, H. (2005). The metaphysics of phenomena: Telescope and microscope in the works of Goethe, Leeuwenhoek, and Hooke. In H. Schramm, L. Schwarte & J. Lazardzig (Eds.), Collection, Laboratory, Theater: Scenes of Knowledge in the 17th Century. Vol. 1, (pp. 355–393). Berlin: De Gruyter.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 18/01/2021, 10:00
Borgmann, A. (1984). Technology and the character of contemporary life: A philosophical inquiry. University of Chicago press.   
Added by: alexb44   Last edited by: alexb44 28/05/2026, 03:19
Clarke, A. C. (1977). Profiles of the future: An inquiry into the limits of the possible. 3rd ed. New York: Harper & Row. (Original work published 1962).   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 08/02/2026, 06:30
Clarke, A. C. (1972). Hazards of prophecy. In A. Toffler (Ed), The Futurists. New York: Random House.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 04/05/2026, 07:34
Collins, K. (2005). From bits to hits: Video games music changes its tune. Film International, 12, 4–19.   
Added by: Mark Grimshaw-Aagaard 24/09/2010, 08:02
Doane, M. A. (1980). Ideology and the practice of sound editing and mixing. In T. de Lauretis & S. Heath (Eds.), The Cinematic Apparatus. (pp. 47–56). London: Macmillan.   
Added by: Deleted user   Last edited by: Mark Grimshaw-Aagaard 06/06/2023, 14:41
Gomery, D. (1980). Towards an economic history of cinema: The coming of sound to Hollywood. In T. de Lauretis & S. Heath (Eds.), The Cinema Apparatus. (pp. 38–46). London: Macmillan.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 16/02/2006, 07:04
Goodwin, A. (1988). Sample and hold: Pop music in the digital age of reproduction. Critical Quarterly, 30(3).   
Added by: alexb44   Last edited by: alexb44 26/05/2026, 07:49
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 31/07/2009, 16:58
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds.), Psychology of Music in Multimedia. (pp. 289–314). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 25/10/2015, 07:13
Heidegger, M. (1977). The question concerning technology and other essays. W. Lovitt, Trans. New York & London: Garland Publishing.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/05/2023, 09:57
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 384–415). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 08:37
Ihde, D. (2009). Postphenomenology and Technoscience: The Peking University Lectures. State University of New York Press.   
Added by: alexb44   Last edited by: alexb44 12/05/2026, 04:51
Mactavish, A. (2002). Technological pleasure: The performance and narrative of technology in Half-Life and other high-tech computer games. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces. (pp. 33–49). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 13/01/2006, 12:10
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21. Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 31/07/2009, 16:50
Simondon, G., Malaspina, C., & Rogove, J. (1958/2017). On the mode of existence of technical objects. Univocal Publishing.   
Added by: alexb44   Last edited by: alexb44 23/07/2026, 06:15
Špelda, D. (2017). The role of the telescope and microscope in the constitution of the Idea of scientific progress. The Seventeenth Century, 34(1), 107–126.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 20/02/2021, 11:40
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