Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5. Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 16/09/2005, 13:26
When presented with a dense soundtrack in an audiovisual setting, our visual system helps to "disambiguate unclear or complex audio stimuli."
Somers, E. 2000, April 2–5. Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.
Added by: Mark Grimshaw-Aagaard 16/09/2005, 13:58
Sound intended for dramatic purposes or to communicate can have "varying levels of cognitive precision."
"The early video games industry used simple abstract sounds to good effect but later games, presented on platforms with significant amounts of memory and fast processor speeds, seem to be gradually copying the realistic and caricature sounds of modern films and television dramas. This tendency toward artistic complexity where simplicity might provide a more novel experience seems common in the media world."