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Droumeva, M. (2021). The sound of the future: Listening as data and the politics of soundscape assessment. Sound Studies, 7(2), 225–241.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 30/11/2023, 09:16
Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 131–152). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 30/05/2021, 07:59
Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading... 1(1).   
Added by: Mark Grimshaw-Aagaard 14/02/2008, 11:31
WIKINDX 6.17.0 | Total resources: 1557 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)