Farnell, A. 2007, September 28–29. Synthetic game audio with puredata. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.
Added by: Mark Grimshaw-Aagaard 07/05/2008, 12:19
Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 313–339). Hershey (PA): IGI.