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Farnell, A. 2007, September 28–29. Synthetic game audio with puredata. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.   
Added by: Mark Grimshaw-Aagaard 07/05/2008, 12:19
Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 313–339). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 17/02/2013, 14:30
WIKINDX 6.17.0 | Total resources: 1557 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)