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Kücklich, J. (2003). Perspectives of computer game philology. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/kucklich/    
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:02
"Usually, the only thing the player knows about the world of the game is what is displayed on the screen."  
"A game can thus be conceptualized as a system of signs that resist the player by virtue of their secondness. When they are interpreted in the process of playing, some of them become more complex, while others remain in their incomplete state. The process of interpretation necessarily leads to the existence of event-signs, which are then put into relation by narrative-signs. This whole process takes place on a level that cannot be located within the game, but exists merely as a projection of the player's mind."
Kücklich, J. (2005). Precarious playbour: Modders and the digital games industry. fibreculture, 5 Retrieved October 19, 2005, from http://journal.fibrecul ... rg/issue5/kucklich.html   
Added by: Mark Grimshaw-Aagaard 20/10/2005, 15:36
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