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Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 31/07/2009, 16:58
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 264–285). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 14/07/2011, 09:33
Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5), 336–343.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 05/03/2011, 08:13
Nacke, L. E., Kalyn, M., Lough, C., & Mandryk, R. L. 2011, May 7–12. Biofeedback game design: Using direct and indirect physiological control to enhance game interaction. Paper presented at SIGCHI Conference on Human Factors in Computing Systems, Vancouver BC Canada.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 22/06/2021, 08:18
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21. Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 31/07/2009, 16:50
Rogers, K., Ribeiro, G., Wehbe, R. R., Weber, M., & Nacke, L. E. 2018, April 21–26. Vanishing importance: Studying immersive effects of game audio perception on player experiences in virtual reality. Paper presented at Conference on Human Factors in Computing Systems.   
Added by: Mark Grimshaw-Aagaard 13/11/2018, 08:34
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