Garner, T., Grimshaw, M., & Abdel Nabi, D. 2010, September 14–16. A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. Paper presented at Audio Mostly 2010, New York.
Added by: Mark Grimshaw-Aagaard 22/09/2010, 04:15
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. 2011, October 9–12. Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. Paper presented at ACII 2011 Part II, Memphis Tennessee.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 28/05/2013, 16:14
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio visual speech and the uncanny valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 27/03/2025, 04:01
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/03/2016, 08:23
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2014). The uncanny valley and nonverbal communication in virtual characters. In J. Tanenbaum, M. Seif El-Nasr & M. Nixon (Eds.), Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters. (pp. 325–341). ETC Press.