Barss, P. (2023). How sound is providing new clues about the universe. BBC Future, Retrieved October 12, 2023, from https://www.bbc.com/fut ... lues-about-the-universe
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Boevé, J.-L., & Giot, R. 2014, June 22–25. Volatiles that sound bad: Sonification of defensive chemical signals from insects against insects. Paper presented at The 20th International Conference on Auditory Display, New York.
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Bovermann, T., Tünnermann, R., & Hermann, T. (2010). Auditory augmentation. International Journal of Ambient Computing and Intelligence, 2(2), 27–42.
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Chu, J. (2008). A musical score for disease: Converting genetic activity into music may be a way to monitor health. Technology Review, Retrieved July 24, 2008, from http://www.technologyreview.com/Biotech/21094/?a=f
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Droumeva, M., & Wakkary, R. (2007). AmbientSonic map: Towards a new conceptualization of sound design for games. Loading...1(1).
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Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.
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Gilfix, M., & Couch, A. 2000, December 3–8. Peep (the network auralizer): Monitoring your network with sound. Paper presented at 2000 LISA XIV, New Orleans.
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Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds.), The Oxford Handbook of Interactive Audio. (pp. 181–195). New York: Oxford University Press.
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Groß-Vogt, K., Enge, K., & zmölnig, I. m. 2023 Reflecting on qualitative and quantitative data to frame criteria for effective sonification design. Paper presented at Proceedings of the 18th International Audio Mostly Conference.
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Hermann, T., Hunt, A., & Neuhoff, J. G. (Eds). (2011). The sonification handbook. Berlin: Logos Verlag.
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Hermann, T., Krause, J., & Ritter, H. 2002, July 2–5. Real-time control of sonification models with a haptic interface. Paper presented at Proceedings of the 2002 International Conference on Auditory Display, Kyoto, Japan.
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Hermann, T., Meinicke, P., Bekel, H., Ritter, H., Müller, H. M., & Weiss, S. 2002, July 2–5. Sonifications for EEG data analysis. Paper presented at The 2002 International Conference on Auditory Display.
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Hermann, T., & Ritter, H. 1999 Listen to your data: Model-based sonification for data analysis. Paper presented at Advances in Intelligent Computing and Multimedia Systems.
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Hermann, T., & Ritter, H. (2004). Sound and meaning in auditory data display. Proceedings of the IEEE, 92(4), 730–741.
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Ihde, D. (2010). Embodied technics. Automatic Press / VIP.
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Khan, I., Van Nguyen, T., Gursesli, M. C., & Thawonmas, R. 2025 Sonic doom: Enhanced sound design and accessibility in a first-person shooter game. Paper presented at 2025 IEEE Conference on Games (CoG).
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Kramer, G., Walker, B., Bonebright, T., Cook, P., Flowers, J., & Miner, N., et al. (1997). Sonification report: Status of the field and research agenda. Retrieved September 1, 2005, from http://www.icad.org/web ... 2.0/References/nsf.html
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Lutz, O. H.-M., Kröger, J. L., Schneiderbauer, M., Kopankiewicz, J. M., Hauswirth, M., & Hermann, T. 2020, September 15–17. That password doesn't sound right: Interactive password strength sonification. Paper presented at The 15th International Conference on Audio Mostly, New York.
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Mustonen, M.-S. (2007). Introducing timbre to design of semi-abstract earcons: The role of timbre in meaning creation of non-speech interface sounds. Saarbrücken: VDM Verlag Dr. Mueller.
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Peep. (n.d.). Retrieved May 12, 2003, from http://peep.sourceforge ... docs/peep-proposal.html
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/05/2013, 13:44