Anderson, J. D. (1996). The reality of illusion: An ecological approach to cognitive film theory. Carbondale and Edwardsville: Southern Illinois University Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 28/10/2016, 18:06
Augoyard, J.-F., & Torgue, H. (Eds). (2006). Sonic experience: A guide to everyday sounds. A. McCartney & D. Paquette, Trans. Montreal and Kingston: McGill-Queen’s University Press.
Added by: Mark Grimshaw-Aagaard 04/03/2026, 00:57
Blesser, B., & Salter, L.-R. (2007). Spaces speak, are you listening? Experiencing aural architecture. Cambridge, Massachusetts: MIT Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 23/10/2023, 15:11
Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18.
Added by: Mark Grimshaw-Aagaard 10/10/2006, 08:30
Breinbjerg, M. (2005). The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. Retrieved January 24, 2006, from http://www.aestheticsofplay.org/breinbjerg.php
Added by: Mark Grimshaw-Aagaard 28/08/2006, 13:30
Breitsameter, S. (2003). Acoustic ecology and the new electroacoustic space of digital networks. Soundscape, 4(2), 24–30.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 06/12/2006, 09:41
Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html
Added by: Mark Grimshaw-Aagaard 15/03/2011, 10:57
Dean, R. T., & Bailes, F. (2007). 'Human understanding' in imagining and organising sound: Some implications of John Locke's essay for ecological, cognitive and embodied approaches to composition. Organized Sound, 12(1), 89–95.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 25/12/2014, 10:01
Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 131–152). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 30/05/2021, 07:59
Eberle, U. (2022). Life in the soil was thought to be silent: What if it isn't? Knowable Magazine, Retrieved February 28, 2022, from https://knowablemagazin ... -silent-what-if-it-isnt
Added by: Mark Grimshaw-Aagaard 28/02/2022, 07:59
Eldridge, A., & Kiefer, C. 2018, July 22–28. Toward a synthetic acoustic ecology: Sonically situated, evolutionary agent based models of the acoustic niche hypothesis. Paper presented at The 2018 Conference on Artificial Life, Tokyo, Japan.
Added by: Mark Grimshaw-Aagaard 26/05/2021, 17:00
Erlmann, V. (2000). Reason and resonance: A history of modern aurality. New York: Zone Books.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 15/02/2024, 07:01
Garner, T., & Grimshaw, M. 2011, September 7–9. A climate of fear: Considerations for designing an acoustic ecology for fear. Paper presented at Audio Mostly 2011, Coimbra, PT.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 20/07/2013, 14:18
Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed), The Oxford Handbook of Virtuality. (pp. 364–377). New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 18/01/2014, 11:55
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 25/04/2013, 16:39
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:12
Gibson, J. J. (1966). The senses considered as perceptual systems. Boston: Houghton Mifflin.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 26/04/2013, 10:00
Grimshaw, M. 2007, November 21–23. Sound and immersion in the first-person shooter. Paper presented at The 11th International Computer Games Conference, La Rochelle.
Added by: Mark Grimshaw-Aagaard 31/12/2007, 05:23
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.
Added by: Mark Grimshaw-Aagaard 30/05/2007, 16:07
Grimshaw, M., & Schott, G. 2007, September 24–28. Situating gaming as a sonic experience: The acoustic ecology of first person shooters. Paper presented at Situated Play, University of Tokyo.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 15/02/2008, 09:41