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Schafer, D. M., Carbonara, C. P., & Popova, L. (2011). Spatial presence and perceived reality as predictors of motion-based video game enjoyment. Presence: Teleoperators and Virtual Environments, 20(6), 591–619.    
Added by: Mark Grimshaw-Aagaard 17/10/2018, 12:03

Presence is defined in visual/spatial terms only: "Presence is the perception of virtual objects and environments "as actual objects in either sensory or nonsensory ways" (Lee, 2004, p.44). Presence is a multidimensional construct, and spatial presence is one of its dimensions. Spatial presence refers to the sense of being there, actually being present in the virtual environment."

(Lee 2004)

 
Interactivity is the starting point in the chain of variable relationships "which then proceeds to influence perceived reality and presence. Perceived reality then also predicts presence, which in turn leads to enjoyment."

 

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