Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 131–152). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 30/05/2021, 07:59
Shotgun sound design deconstructed from Terminator 2. (2018). Retrieved June 21, 2020, from https://www.youtube.com/watch?v=tiq-oBeEn1M