Sound Research WIKINDX |
![]() |
Nitsche, M., & Thomas, M. 2003, November 4–6, Stepping back: Players as active participators. Paper presented at Level Up. Added by: Mark Grimshaw-Aagaard (9/8/06, 8:56 AM) |
Resource type: Proceedings Article BibTeX citation key: Nitsche2003 Email resource to friend View all bibliographic details |
Categories: General Keywords: Drama, Performance Creators: Copier, Nitsche, Raessens, Thomas Collection: Level Up |
Views: 12/1283
|
Abstract |
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and immersed in its various events without being limited to one role. The research project Common Tales explores this model in a serial game structure that stages the flexible relationship between the two game heroes. Players can change controls from one character to the other, guiding them through their adventures, and shaping their relationship with each other. Enabled through interactive functionality and expressed though cinematic mediation and spatial organisation, the character-driven gameworld engages the player as the central addressee and originator at the same time. Added by: Mark Grimshaw-Aagaard |
Notes |
From the CD-ROM attached to the proceedings. A description of the dramatic possibilites offered by a game the authors designed (Common Tales). Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
"Players step into a dramatic position in relation to the fictional world -- defined by the very character they control."
Added by: Mark Grimshaw-Aagaard
Keywords: Drama Performance |
"Having two heroes battling with certain tasks spread on a virtual stage filled with dramatic elements ... transforms the space between the virtual heroes in Common Tales into a valuable expressive element of the relationship between the two main characters."
Added by: Mark Grimshaw-Aagaard
Keywords: Drama Performance Space |