Sound Research WIKINDX |
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Resource type: Web Article BibTeX citation key: Tsingos2003 Email resource to friend View all bibliographic details |
Categories: Hardware, Sound Design Creators: Drettakis, Gallo, Tsingos Collection: Gamasutra |
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A technical explanation of game audio processing and a scenario for increasing the no. of audio point sources by using the GPU (graphics processor unit) to store audio data. The more spatialized audio sources, the more realistic a 3D scene is likely to be. Proposes adaptive positional clustering of audio point source in preference to fixed-grid clustering. Added by: Mark Grimshaw-Aagaard |