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| Resource type: Journal Article Peer reviewed Published DOI: 10.17011/ht/urn.201611174652 ID no. (ISBN etc.): 1795-6889 BibTeX citation key: Nilsson2016 Email resource to friend View all bibliographic details |
Categories: General Keywords: Immersion, Presence, Virtual environment Creators: Nilsson, Nordahl, Serafin Collection: Human Technology |
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| Abstract |
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"The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence and engagement. This article details a review of existing definitions of immersion originating within the study of video games, virtual environments, and literary works of fiction. Based on this review, a three-dimensional taxonomy of the various conceptualizations of immersion is proposed. That is, the existing definitions of immersion may be broadly divided into three categories, each representing a dimension of the taxonomy: immersion as a property of a system, a subjective response to narrative contents, or a subjective response to challenges within the virtual environment. Finally, four distinct theories of presence are introduced and, based on the established taxonomy, we discuss how the individual theories relate to existing definitions of immersion."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |