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Ellis, S. R. (1996). Presence of mind: A reaction to Thomas Sheridan's "further musings on the psychophysics of presence". Presence: Teleoperators and Virtual Environments, 5(2), 247–259. 
Added by: Mark Grimshaw-Aagaard (28/02/2018, 09:51)   Last edited by: Mark Grimshaw-Aagaard (26/07/2018, 10:46)
Resource type: Journal Article
Peer reviewed
DOI: 10.1162/pres.1996.5.2.247
ID no. (ISBN etc.): 1054-7460
BibTeX citation key: Ellis1996
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Categories: General
Keywords: Immersion, Perceptual hypotheses, Presence, Self-presence
Creators: Ellis
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Presence: Teleoperators and Virtual Environments
Resources citing this (Bibliography: WIKINDX Master Bibliography)
Views: 23/450
Abstract
"An operators' sense of remote presence during teleoperation or use of virtual environment interfaces is analyzed as to what characteristics it should have to qualify it as an explanatory scientific construct. But the implicit goal of designing virtual environment interfaces to maximize presence is itself questioned in a second section in which examples of human—machine interfaces beneficially designed to avoid a strong sense of egocentric presence are cited. In conclusion, it is argued that the design of a teleoperation or virtual environment system should generally focus on the efficient communication of causal interaction. In this view the sense of presence, that is of actually being at the simulated or remote workplace, is an epiphenomena of secondary importance for design."
  
Notes
Questions the need to design VEs for presence in all cases of teleoperation.

NB. The paper is badly written and the English is often such that the meaning is ambiguous or even lacking.


Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p.248   "A clear meaning for virtual as used in this paper may be based on a more general concept: virtualization, which can be considered the process by which a viewer interprets patterned sensory impressions to represent objects in an environment other than that from which the impressions physically originate."   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Presence Virtualization
pp.248–249   "one could consider the normal functioning of the human sensory systems as the special case in which the detection of physical energy and the interpretation of patterned sensory impressions result in the perception of real objects in the surrounding physical environment. In this respect perception of the physical environment resolves to the case in which through a process of systematic doubt, it is impossible for an observer to refute the hypothesis that the apparent source of sensory stimulus is indeed its physical source."   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Presence Virtualization Perceptual hypotheses
p.249   "As more and more sources of sensory information and envrionmental control are available, the process of virtualization  [...] can be more and more complete until the resulting impression is indistinguishable from physical reality"   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Perceptual hypotheses Presence Virtualization
p.249   Discussing how measurements of aspects of "a virtual environment display convince its users that they are present in a synthetic world"   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Perceptual hypotheses Presence Virtualization
Paraphrases
p.253   In suggesting that interface performance in virtual environments  can be improved by decreasing presence, Ellis suggests removing or controlling the realism of spatial information.   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Perceptual hypotheses Presence Realism
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