Grimshaw, M., & Schott, G. (2008). A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines. International Journal of Computer Games Technology, 2008.
Added by: Mark Grimshaw-Aagaard 30/01/2008, 09:27
Lindley, C. A., & Sennersten, C. C. (2008). Game play schemas: From player analysis to adaptive game mechanics. International Journal of Computer Games Technology, 2008.
Added by: Mark Grimshaw-Aagaard 06/05/2008, 10:43
Pinchbeck, D. (2008). Story and recall in first-person shooters. International Journal of Computer Games Technology, 2008.
Added by: Mark Grimshaw-Aagaard 27/05/2008, 09:20
Weibel, D., & Wissmath, B. (2011). Immersion in computer games: The role of spatial presence and flow. International Journal of Computer Games Technology, 2011.