Berndt, A., & Hartmann, K. 2007, September 28–29. Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.
Added by: Mark Grimshaw-Aagaard 08/05/2008, 08:04
Blaszczak, D. 2007, September 28–29. Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.
Added by: Mark Grimshaw-Aagaard 14/01/2009, 09:14
Davies, G., Cunningham, S., & Grout, V. 2007, September 27–28. Visual stimulus for aural pleasure. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.
Added by: Mark Grimshaw-Aagaard 07/05/2008, 10:56
Ekman, I. 2007, September 27–28. Sound-based gaming for sighted audiences: Experiences from a mobile multiplayer location aware game. Paper presented at Audio Mostly 2007.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/08/2008, 13:01
Farnell, A. 2007, September 28–29. Synthetic game audio with puredata. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.
Added by: Mark Grimshaw-Aagaard 07/05/2008, 12:19
Martinez Hernandez, E., Adiloglu, K., Annies, R., Purwins, H., & Obermayer, K. 2007, September 28–29. Perceptual representations for classification of everyday sounds. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 08/05/2008, 07:48
Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27–28. Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 07/05/2008, 12:43