Jørgensen, K. 2006, October 11–12. On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 20/09/2009, 10:53
"...gamers now expect realistic audo samples to be used in games, and critically, the use of such sounds will make the audio world more immersive and thus, [sic] effective."
"[...] game audio has the over-arching role of supporting a user system while also supporting the sense of presence in a fictional world."
When purchasing a game, game audio is not a motivating factor (playability and graphics are).
Nordahl, R., Serafin, S., Böttcher, N., & Gelineck, S. 2006, October 11–12. Physically based sonic interaction synthesis for computer games. Paper presented at Audio Mostly 2006, Piteå, Sweden.