Sound Research WIKINDX

List Resources

Displaying 1 - 4  of 4
Parameters
Order by

Ascending
Descending
 
Display options Hint
Use all checked: 
Use all displayed: 
Use all in list: 
Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf   
Added by: Mark Grimshaw-Aagaard 05/02/2014, 13:02
Huiberts, S., van Tol, R., & Went, K. (Eds.). (2009). Game audio lab: An architectural framework for nonlinear audio in games. London, UK. Kelly, M. Proceedings AES 35th International Conference Audio for Games.   
Added by: Deleted user   Last edited by: Deleted user 14/01/2013, 13:03
Huiberts, S., van Tol, R., & Went, K. 2009 Game audio lab: An architectural framework for nonlinear audio in games. Paper presented at AES 35th International Conference Audio for Games, Royal Academy of Engineering, London, UK.   
Added by: Deleted user 14/01/2013, 13:06
van Nispen tot Pannerden, T., Huiberts, S., Donders, S., & Koch, S. 2011 The nln-player: A system for nonlinear music in games. Paper presented at Proceedings of the International Computer Music Conference 2011, University of Huddersfield, England.   
Added by: Deleted user   Last edited by: Deleted user 15/01/2013, 10:45
WIKINDX 6.17.0 | Total resources: 1524 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)