Sound Research WIKINDX |
![]() |
|
Bridgett, R. (2003). Subtlety and silence. Retrieved September 9, 2003, from http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg Added by: Mark Grimshaw-Aagaard (06/09/2004, 17:31) |
| Resource type: Web Article Published BibTeX citation key: Bridgett2003a Email resource to friend View all bibliographic details |
Categories: Film Music/Sound, Sound Design Keywords: Film sound Creators: Bridgett |
Views: 6/1414
|
| Quotes |
|
Talking of the differences between film and game sound (which lags behind):
"One has only to compare the rich subtel yet brutal dynamics of the cut scenes in Warcraft III to the game's flat-lined in-game effects to realise how far there is to go."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
|
|
"A cleverly constructed montage of silence potentially has more dramatic effect than the loudest sounds."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
|
| Paraphrases |
|
Righly claims 1980's horror film genre was partly defined by the relationship of silence and tension.
Points out that a (largely) silent advert on TV catches the attention most compared to the usual barrage of sound.
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
|