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Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132. 
Added by: Mark Grimshaw-Aagaard (10/07/2018, 12:57)   Last edited by: Mark Grimshaw-Aagaard (11/09/2018, 17:15)
Resource type: Journal Article
Peer reviewed
Published
DOI: 10.1162/pres.1992.1.1.127
ID no. (ISBN etc.): 1054-7460
BibTeX citation key: Zeltzer1992
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Categories: Typologies/Taxonomies
Keywords: Immersion, Presence, Presence (definition)
Creators: Zeltzer
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Presence: Teleoperators and Virtual Environments
Resources citing this (Bibliography: WIKINDX Master Bibliography)
Views: 35/1749
Quotes
p. 128  
"What visual cue should be provided to the HMD wearer, beyond this null-stimulus, so that he or she feels "present" in some environment?"
  Added by: Mark Grimshaw-Aagaard  (17/07/2018, 09:06)

Keywords:   Immersion, Presence
p. 128  
"[discussing the presence brought about by the HMD graphics] the visual field must provide some structured imagery lest the wearer feel immersed in a featureless void"
  Added by: Mark Grimshaw-Aagaard  (17/07/2018, 09:11)

Keywords:   Immersion, Presence
p. 128  
Zeltzer asks "present where and for what purpose" and, in this, prefigures future definitions of presence.
  Added by: Mark Grimshaw-Aagaard  (17/07/2018, 09:20)

Keywords:   Immersion, Presence
p. 129  
"a widely accepted working hypothesis states that using our familiar sensorimotor skills to manipulate virtual objects directly by means of whole-hand input devices, like the VPL DataGlove, contributes to our sense of presence much more than writing programs, twisting knobs, or pushing a mouse to accomplish the same task. Thus the presence dimension [of the AIP cube model] provides a measure of the degree to which input and output channels of the machine and the human participant(s) are matched."
  Added by: Mark Grimshaw-Aagaard  (17/07/2018, 09:24)

Keywords:   Immersion, Presence
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