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Resource type: Journal Article Peer reviewed DOI: 10.1162/pres.1992.1.1.127 ID no. (ISBN etc.): 1054-7460 BibTeX citation key: Zeltzer1992 Email resource to friend View all bibliographic details |
Categories: General, Typologies/Taxonomies Keywords: Immersion, Presence, Presence (definition) Creators: Zeltzer Publisher: MIT Press (Cambridge, Massachusetts) Collection: Presence: Teleoperators and Virtual Environments Resources citing this (Bibliography: WIKINDX Master Bibliography) |
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Quotes |
p.128
"What visual cue should be provided to the HMD wearer, beyond this null-stimulus, so that he or she feels "present" in some environment?"
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence |
p.128
"[discussing the presence brought about by the HMD graphics] the visual field must provide some structured imagery lest the wearer feel immersed in a featureless void"
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence |
p.128
Zeltzer asks "present where and for what purpose" and, in this, prefigures future definitions of presence.
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence |
p.129
"a widely accepted working hypothesis states that using our familiar sensorimotor skills to manipulate virtual objects directly by means of whole-hand input devices, like the VPL DataGlove, contributes to our sense of presence much more than writing programs, twisting knobs, or pushing a mouse to accomplish the same task. Thus the presence dimension [of the AIP cube model] provides a measure of the degree to which input and output channels of the machine and the human participant(s) are matched."
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence |