Sound Research WIKINDX |
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| Resource type: Book Chapter Peer reviewed Published ID no. (ISBN etc.): 0-19-507555-2 BibTeX citation key: Barfield1995 Email resource to friend View all bibliographic details |
Categories: General Keywords: Immersion, Presence, Presence (definition) Creators: Barfield, Furness III, Sheridan, Slater, Zeltzer Publisher: Oxford University Press (New York) Collection: Virtual Environments and Advanced Interface Design |
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| Notes |
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Much of this is a summary of other work by Barfield, Slater, Sheridan, and Zeltzer.
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p. 475
The authors base their definition of presence in virtual environments (being there) on presence in non-virtual or real worlds and take this foundational definition from Webster's: ""Presence" generally refers to the sense of being present in time or space at a particular location"
Added by: Mark Grimshaw-Aagaard
(14/08/2018, 11:21)
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p. 475
"An important point to emphasize is that it is necessary for attentional resources to be directed to stimulus information before the sense of presence can occur."
Added by: Mark Grimshaw-Aagaard
(14/08/2018, 11:26)
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| Paraphrases |
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p. 476
Note that presence can occur when only a subset of sensory modalities are engaged. Claim that many VEs "successfully invoke presence" via auditory and visual modalities only.
Added by: Mark Grimshaw-Aagaard
(14/08/2018, 11:28)
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