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Barfield, W., Zeltzer, D., Sheridan, T. B., & Slater, M. (1995). Presence and performance within virtual environments. In W. Barfield & T. A. Furness III (Eds), Virtual Environments and Advanced Interface Design (pp. 473–513). New York: Oxford University Press. 
Added by: Mark Grimshaw-Aagaard (8/6/18, 10:34 AM)   Last edited by: Mark Grimshaw-Aagaard (7/6/20, 9:01 AM)
Resource type: Book Article
Peer reviewed
ID no. (ISBN etc.): 0-19-507555-2
BibTeX citation key: Barfield1995
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Categories: General
Keywords: Immersion, Presence, Presence (definition)
Creators: Barfield, Furness III, Sheridan, Slater, Zeltzer
Publisher: Oxford University Press (New York)
Collection: Virtual Environments and Advanced Interface Design
Views: 11/239
Much of this is a summary of other work by Barfield, Slater, Sheridan, and Zeltzer.
p.475   The authors base their definition of presence in virtual environments (being there) on presence in non-virtual or real worlds and take this foundational definition from Webster's: ""Presence" generally refers to the sense of being present in time or space at a particular location"   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Presence
p.475   "An important point to emphasize is that it is necessary for attentional resources to be directed to stimulus information before the sense of presence can occur."   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Presence Attention Salience
p.476   Note that presence can occur when only a subset of sensory modalities are engaged. Claim that many VEs "successfully invoke presence" via auditory and visual modalities only.   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Presence
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