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Barfield, W., Zeltzer, D., Sheridan, T. B., & Slater, M. (1995). Presence and performance within virtual environments. In W. Barfield & T. A. Furness III (Eds), Virtual Environments and Advanced Interface Design (pp. 473–513). New York: Oxford University Press. Added by: Mark Grimshaw-Aagaard (8/6/18, 10:34 AM) Last edited by: Mark Grimshaw-Aagaard (7/6/20, 9:01 AM) |
Resource type: Book Article Peer reviewed ID no. (ISBN etc.): 0-19-507555-2 BibTeX citation key: Barfield1995 Email resource to friend View all bibliographic details |
Categories: General Keywords: Immersion, Presence, Presence (definition) Creators: Barfield, Furness III, Sheridan, Slater, Zeltzer Publisher: Oxford University Press (New York) Collection: Virtual Environments and Advanced Interface Design |
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Notes |
Much of this is a summary of other work by Barfield, Slater, Sheridan, and Zeltzer.
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Quotes |
p.475
The authors base their definition of presence in virtual environments (being there) on presence in non-virtual or real worlds and take this foundational definition from Webster's: ""Presence" generally refers to the sense of being present in time or space at a particular location"
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence |
p.475
"An important point to emphasize is that it is necessary for attentional resources to be directed to stimulus information before the sense of presence can occur."
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence Attention Salience |
Paraphrases |
p.476
Note that presence can occur when only a subset of sensory modalities are engaged. Claim that many VEs "successfully invoke presence" via auditory and visual modalities only.
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence |