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Skalski, P., & Whitbred, R. (2010). Image versus sound: A comparison of formal feature effects on presence and video game enjoyment. PsychNology Journal, 8(1), 67–84. 
Added by: Mark Grimshaw-Aagaard (17/10/2018, 12:39)   
Resource type: Journal Article
Peer reviewed
ID no. (ISBN etc.): 1720-7525
BibTeX citation key: Skalski2010
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Categories: General
Keywords: Presence
Creators: Skalski, Whitbred
Collection: PsychNology Journal
Views: 11/285
Abstract
"This study investigates the relative influence of two formal features of video games—image quality and sound quality—on presence and enjoyment. A 2 x 2 between subjects experiment was conducted manipulating image quality (high definition vs. standard definition) and sound quality (Dolby 5.1 surround sound vs. Dolby stereo). Results indicated that, while image quality had no effect on outcomes, sound quality almost universally impacted outcomes of interest, including several dimensions of presence and enjoyment. Implications of these findings are discussed."

Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Notes

Report of an experiment based on five presence dimensions from Lombard (1997) & Ditton:

  • Engagement
  • Spatial presence
  • Social richness
  • Perceptual realism
  • Social realism



Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of computer-mediated communication, 3(2).
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p.79   "A very clear pattern emerged in this study—surround sound had a much more pronounced effect on player presence and enjoyment than two-channel sound or image quality. The only dimension of presence not affected was social realism"   Added by: Mark Grimshaw-Aagaard
Keywords:   Presence Immersion
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