Sound Research WIKINDX |
Resource type: Journal Article Peer reviewed ID no. (ISBN etc.): 1720-7525 BibTeX citation key: Skalski2010 Email resource to friend View all bibliographic details |
Categories: General Keywords: Presence Creators: Skalski, Whitbred Collection: PsychNology Journal |
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Abstract |
"This study investigates the relative influence of two formal features of video games—image quality and sound quality—on presence and enjoyment. A 2 x 2 between subjects experiment was conducted manipulating image quality (high definition vs. standard definition) and sound quality (Dolby 5.1 surround sound vs. Dolby stereo). Results indicated that, while image quality had no effect on outcomes, sound quality almost universally impacted outcomes of interest, including several dimensions of presence and enjoyment. Implications of these findings are discussed." Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
Report of an experiment based on five presence dimensions from Lombard (1997) & Ditton:
Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of computer-mediated communication, 3(2). Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.79
"A very clear pattern emerged in this study—surround sound had a much more pronounced effect on player presence and enjoyment than two-channel sound or image quality. The only dimension of presence not affected was social realism"
Added by: Mark Grimshaw-Aagaard
Keywords: Presence Immersion |