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Skalski, P., & Whitbred, R. (2010). Image versus sound: A comparison of formal feature effects on presence and video game enjoyment. PsychNology Journal, 8(1), 67–84. 
Added by: sirfragalot (10/17/2018 12:39:44 PM)   
Resource type: Journal Article
Peer reviewed
ID no. (ISBN etc.): 1720-7525
BibTeX citation key: Skalski2010
View all bibliographic details
Categories: General
Keywords: Presence
Creators: Skalski, Whitbred
Collection: PsychNology Journal
Views: 2/81
Abstract
"This study investigates the relative influence of two formal features of video games—image quality and sound quality—on presence and enjoyment. A 2 x 2 between subjects experiment was conducted manipulating image quality (high definition vs. standard definition) and sound quality (Dolby 5.1 surround sound vs. Dolby stereo). Results indicated that, while image quality had no effect on outcomes, sound quality almost universally impacted outcomes of interest, including several dimensions of presence and enjoyment. Implications of these findings are discussed."

Added by: sirfragalot  Last edited by: sirfragalot
Notes
Report of an experiment based on five presence dimensions from Lombard & Ditton (1997):
  • Engagement
  • Spatial presence
  • Social richness
  • Perceptual realism
  • Social realism


Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of computer-mediated communication, 3(2).
Added by: sirfragalot  Last edited by: sirfragalot
Quotes
p.79   "A very clear pattern emerged in this study—surround sound had a much more pronounced effect on player presence and enjoyment than two-channel sound or image quality. The only dimension of presence not affected was social realism"   Added by: sirfragalot
Keywords:   Presence Immersion
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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