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Resource type: Journal Article Peer reviewed DOI: 10.1016/j.entcom.2019.01.001 ID no. (ISBN etc.): 1875-9521 BibTeX citation key: Jeri2019 Email resource to friend View all bibliographic details |
Categories: General Keywords: Biofeedback Creators: Jerčić, Sundstedt Publisher: Elsevier (Amsterdam) Collection: Entertainment Computing |
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Abstract |
"Evidence shows that emotions critically influence human decision-making. Therefore, emotion-regulation using biofeedback has been extensively investigated. Nevertheless, serious games have emerged as a valuable tool for such investigations set in the decision-making context. This review sets out to investigate the scientific evidence regarding the effects of practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games. A systematic search of five electronic databases (Scopus, Web of Science, IEEE, PubMed Central, Science Direct), followed by the author and snowballing investigation, was conducted from a publication’s year of inception to October 2018. The search identified 16 randomized controlled experiment/quasi-experiment studies that quantitatively assessed the performance on decision-making tasks in serious games, involving students, military, and brain-injured participants. It was found that the participants who raised awareness of emotions and increased the skill of emotion-regulation were able to successfully regulate their arousal, which resulted in better decision performance, reaction time, and attention scores on the decision-making tasks. It is suggested that serious games provide an effective platform validated through the evaluative and playtesting studies, that supports the acquisition of the emotion-regulation skill through the direct (visual) and indirect (gameplay) biofeedback presentation on decision-making tasks."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |