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Dion, L. P. (2017). Game design deep dive: Dynamic audio in destructible levels in Rainbow Six: Siege. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... n_Rainbow_Six_Siege.php 
Added by: Mark Grimshaw-Aagaard (07/07/2021, 09:11)   
Resource type: Web Article
Published
BibTeX citation key: Dion2017
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Categories: Sound Design
Keywords: Realism
Creators: Dion
Collection: Gamasutra
Views: 5/730
Quotes
  
"Special attention was put to the realism and amount of details in our Navigation Sounds"
  Added by: Mark Grimshaw-Aagaard  (07/07/2021, 09:12)

Keywords:   Realism
WIKINDX 6.17.0 | Total resources: 1524 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)