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Dion, L. P. (2017). Game design deep dive: Dynamic audio in destructible levels in Rainbow Six: Siege. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... n_Rainbow_Six_Siege.php  
Added by: Mark Grimshaw-Aagaard  07/07/2021, 09:11   
Resource type: Web Article
Published
BibTeX citation key: Dion2017
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Categories: Sound Design
Keywords: Realism
Creators: Dion
Collection: Gamasutra
Views: 1/746
Quotes
     
"Special attention was put to the realism and amount of details in our Navigation Sounds"
  Added by: Mark Grimshaw-Aagaard  07/07/2021, 09:12

Keywords:   Realism
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