Sound Research WIKINDX |
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| Resource type: Book Chapter Published BibTeX citation key: Truppin1992 Email resource to friend View all bibliographic details |
Categories: Film Music/Sound, Sound Design Keywords: aesthetics, Ambiguity, Aural Imagery, Diegetic/non-diegetic, Film sound, Silence, Sonic Narrative, Sound hermeneutic, Symbolism, Visual Space Creators: Altman, Truppin Publisher: Routledge (New York) Collection: Sound Theory Sound Practice |
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An analysis of sound in Tarkovsky's late films. Of some importance to FPS games in the creation of imaginary worlds, meaning of sound etc.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
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p. 236
In Tarkovsky's later films, audiences choose between "accepting that a sound proves the existence of an unseen object and that of believing in the existence of an invisible spiritual world. Because we posit a source for every offscreen diegetic sound, we believe in the existence of this source even when we cannot produce a viable mental image of it. We believe, although we cannot explain or prove." Truppin explains the last paradox as a fundamental of religious faith.
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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p. 236
"...offscreen sound enlarges the film space beyond the borders of the screen. We imagine not only the reality of the world seen on screen, but that of a larger world stretching on indefinitely beyond it."
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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p. 237
Tarkovsky's films: "...Tarkovsky's sounds assume a great richness of meaning. ... All sounds of the world [Tarkovsky's film world] can have meaning; all sounds can be signs. ...his ambiguous sounds call out for explanation that is often withheld." Tarkovsky's sounds are very often ambiguous and/or disconcerting.
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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