Sound Research WIKINDX |
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Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html Added by: Mark Grimshaw-Aagaard (28/03/2006, 16:45) |
| Resource type: Web Article Published BibTeX citation key: Folmann Email resource to friend View all bibliographic details |
Categories: Sound Design, Typologies/Taxonomies Keywords: Sound objects Creators: Folmann |
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| Notes |
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A short and preliminary typology of game audio as part of a blog: Vocalization Sound-FX Ambient-FX Music This blog seems to have moved to: http://www.deffmute.com/blog/ Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
| Paraphrases |
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For his four dimensions of game sound, Folmann provides the following image:
![]() The four dimensions of sound complement each other but also relate to other aspects of the game (hence the inter-contextuality).
Added by: Mark Grimshaw-Aagaard
(03/12/2004, 10:36)
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