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Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html Added by: Mark Grimshaw-Aagaard (3/28/06, 4:45 PM) |
Resource type: Web Article BibTeX citation key: Folmann Email resource to friend View all bibliographic details |
Categories: Sound Design, Typologies/Taxonomies Keywords: Sound objects Creators: Folmann |
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Notes |
A short and preliminary typology of game audio as part of a blog: Vocalization Sound-FX Ambient-FX Music This blog seems to have moved to: http://www.deffmute.com/blog/ Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Paraphrases |
For his four dimensions of game sound, Folmann provides the following image:![]() The four dimensions of sound complement each other but also relate to other aspects of the game (hence the inter-contextuality). Added by: Mark Grimshaw-Aagaard |