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Sánchez, J., & Lumbreras, M. 1999, May 15, Interactive 3d sound hyperstories for blind children. Paper presented at Conference on Human Factors in Computing Systems, Pittsburgh, USA. Added by: Mark Grimshaw-Aagaard (4/19/05, 10:30 AM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Proceedings Article BibTeX citation key: Sanchez1999 Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Electronic space, Sound-only Games Creators: Lumbreras, Sánchez Publisher: SIGCHI (Pittsburgh, USA) Collection: Conference on Human Factors in Computing Systems |
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Abstract |
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and electronic toys do not have appropirate interfaces without visual cues. This study introduces the idea of interactive hyperstories carried out in a 3D acoustic virtual world for blind children. We have conceptualized a model to design hyperstories. Through AudioDoom we have an application that enables testing cognitive tasks with blind children. The main research question underlying this word explores how audio-based entertainment and spatial sound navigable experiences can create cognitive spatial structures in the minds of blind children. AudioDoom presents first person experiences through exploration of interactive virtual worlds by using only 3D aural representations of the space. Added by: Mark Grimshaw-Aagaard |
Notes |
An aural game, AudioDoom was devised to explore how spatial sound can create cognitive structures for blind children.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.318 Makes the point that images are "not visual by nature" although "the majority of image representations are created from visual perception." Added by: Mark Grimshaw-Aagaard |
p.324
Concludes: "it is possible to render a spatial navigable structure by using only spatialized sound" and preserve "with a notable degree of precision the structure, topology, orientation, navigation, and mobility." As they point out, the experiment did not include "free navigation in open places". Added by: Mark Grimshaw-Aagaard |